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Saving mom--Game Jam using unity

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To strengthen my proficiency in game development, I participated in Spooktober Jam, a 7-day Game Jam with the theme of sacrifice. I thought that someone dying for their beliefs is called a sacrifice, so I introduced the character of 'mom' and guided the protagonist through a story of gradually giving up their own life for their mother. The most difficult part of making this game was the character control, because in this game, I put the 2D character in a 3D space, so I had to consider both the 2D model and the interaction between the player and the 2D model in the 3D space, as well as the animation performance of the 2D model in the 3D space.

I truly relished the experience of creating this game, despite the fact that I was the sole developer. It was my first time successfully completing a full game, and I particularly enjoyed using C# code to implement the game mechanics.

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